Tamed wolves and cats will not teleport to the player when they (the pets) are in water, even if the owner is on suitable land for them to teleport to.
Movement[]
Standing tamed wolves wander randomly when near their owner, but follow if more than 10 blocks away and teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleportation can be used to rescue them from lava, water or pits, as they immediately teleport to a safe area.
- A wolf automatically sits when first tamed.
- While sitting, they do not follow the player. However, if their owner fights a mob near them, they are still likely to join the fight. When the fight is over, they go back to sitting (if in water, they do not sit until they are on dry land, telling the wolf to sit makes it stand). They sit at their new location instead of returning to wherever they were previously.
- Wolves stand up and follow the player if it is pushed into water or injured while sitting.
Since the 1.14.4 update, tamed pets (have only tested with parrots and dogs thus far) no longer teleport to the player, and instead get left behind. If within render distance, the pet will continue to walk/fly towards the player but will not teleport, even under circumstances where they would have on prior versions of MC. Tested both on single-player and multi-player.
In the attached video, I showcase some behavior that would previously result in tamed pets teleporting to the player. The video shows the new behavior wherein they will NOT teleport, even within eyesight.
Taming, health and feeding[]
A wolf can be tamed by feeding it bones. Once tamed, a wolf does not accept any more bones. Note that the number of bones required is random – each bone has a 1⁄3 chance of taming the wolf.[3] If the wolf is tamed, it receives a red collar and, in Java Edition, sits if not swimming. There is no limit[4] to the number of wolves the player can tame. A wolfs tail rises and lowers depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Tamed wolves whine when they have low health (below 10). Wild wolves have a maximum health of 8, so their tails always remain significantly lower than those of tamed wolves. Tamed wolves can be healed by feeding them any sort of meat other than fish;[Bedrock Edition only] listed below, this restores as much of the wolfs health as the same food would restore hunger points when eaten by the player.[Bedrock Edition only]
The wolf cannot be tamed if it is hostile or already tamed.
Wolves that are tamed by the same player can accidentally attack each other while attacking another mob, leading to a fight.
Wolves do not get food poisoning, so they can freely eat rotten flesh, pufferfish or raw chicken. Feeding a tamed wolf that is already at full health usually starts the “love mode” animation.
A tamed wolfs necklace/collar color can be changed by using a dye on the wolf.
FAQ
Why is my Minecraft dog not teleporting?
Do wolves still teleport with you in Minecraft?
How do you transport wolves in Minecraft?
Can you teleport wolves?